![]() Defensive Awareness and GK Awareness will also be taken into account now when determining players' speed of movement and acceleration in defensive situations. To address this issue, we made adjustments to the reflection criteria for player acceleration. Conversely, attackers who are not apt at defending would be able to easily regain possession in the front line. This in turn created a problem where defenders with high defensive abilities were not adequately represented. Until now, players' Acceleration stat was the sole deciding factor in determining their speed of movement and acceleration in defensive situations. On the other hand, we also reviewed the expression of player individualities. These adjustments will surely turn up the heat for 1 vs 1 on-the-ball battles. Players will now be able to react more responsively to the opposition's sudden directional changes and more easily turn and chase opponents down.įor attacking, we made enhancements to the maneuverability of ball control through reviewing dribbling-related animations as well as the speed of ball touches. As such, we made adjustments to the application of inertia. We are aware that there were instances of excessive inertia application in defensive situations, especially when switching directions or coming to a full stop during a Dash movement. In this update, we made enhancements to the movement response of players during both attacking and defending scenarios. Let's take a more in-depth look at some of the improvements we made with this update. ![]() As such, we made a wide variety of enhancements and adjustments based on the themes of "playability", "player individuality", and "proper game balance". For this update, we placed on our emphasis on improving the realism and competitiveness of user matches. ![]() ![]() This update marks the beginning of another brand-new season. ![]()
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